Thema: Village Moves

How about giving everyone, one free village move per game(between resets).

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Re: Village Moves

Like the idea!

Can't you see that tiny black dot????

3

Re: Village Moves

I agree!!!

You have been banned. You can chat again in 364:59:53.

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Re: Village Moves

Daedeloth, what do you think of this idea?

Re: Village Moves

I'm not sure, I'm a bit scared of hit and run scenarios becoming a bit cheaper.

6 Zuletzt bearbeitet von Bowser (2011-09-12 18:19:44)

Re: Village Moves

It would be only one free village move between resets and you still have the time limit before you can move again.

Re: Village Moves

what if a say.... three day, one way portal persisted after moves.

And God Said:
Δ*D = ρf                   Δ*B = 0
ΔxE = -δB/δt            ΔxH = Jf + δD/δt
and THEN there was light.

Re: Village Moves

I'm not that crazy about the free move, we'll end up with clans filled with clanmembers at 5l from each other. It will take alot off fun out off the game.

Guess who's back big_smile
Some dog in a movie: play?

Re: Village Moves

That one day portal is a brilliant idea, even for the paid moves...

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Re: Village Moves

One reason for the one free move is people don't have to reset 50 times just to find a good spot. One server it took me 30 tries to find anything but food and trees.

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Re: Village Moves

What about if on reset, your village doesn't move.  It forces specialization; and, it makes people who want to relocate pay to relocate.

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

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Re: Village Moves

Not everyone can afford to move and forcing people to pay will make people leave the game.

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Re: Village Moves

I disagree.  The move on reset trick that everyone does cannibalizes paid moves.

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

Re: Village Moves

The people that pay to move later are usually the ones that move to avoid being near an enemy so close or to be closer in some cases to the enemy or other clan member. The resetting couple times in beginning can't really be avoided hardly. A person then would just make a new account. It doesn't take away from moves made towards after the account is fair sized. If it is ok with Daedeloth I don't see that big of a deal. It is just one..typically ones that pay are likely to pay to move again if they feel that didn't work out. As it is just 1 free move. Think about this, if one person moves once to get away..the others may or may not have 1 free move so it isn't too bad on hit and run. You don't have to change it other then 1 free move. If afraid of taking money away from game we really seriously need more things that are pay to decorate or perhaps special building styles for cash or something else that is low impact on game fairness and still good bang for buck.

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Re: Village Moves

OK, Invisi makes good sense here - I'd assumed that people would not create a new account... but in retrospect, human nature is... anyway.  What if the one time move expired?  Cross a certain threshold, and the freebie is gone (i.e. 5K player value).

Regarding your last point, there are only so many decorations that people will be willing to buy.  The novelty will eventually wear off.  What we need to find is some level of buff that is acceptable to the group.  What I mean is, if a player is willing to pay for a 5% edge, will that be a total game breaker?  Is 10%?  To go a bit further hypothetically, what if there was a unit purchased with credits in a building requiring runes (i.e. barracks), maintained by credits in addition to food (and perhaps gold) that was 5% stronger and with a 5% faster foot speed than elf execs or human swordsmen?  So that's my question to the group, what % edge (impact level) is acceptable to purchase?

7 x 13 = 28

Economics today is a race between economists striving to build bigger and better idiot-proof economic or financial models or programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning...

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Re: Village Moves

maybe a new race ?

Can't you see that tiny black dot????

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Re: Village Moves

Hellikin schrieb:

OK, Invisi makes good sense here - I'd assumed that people would not create a new account... but in retrospect, human nature is... anyway.  What if the one time move expired?  Cross a certain threshold, and the freebie is gone (i.e. 5K player value).

Regarding your last point, there are only so many decorations that people will be willing to buy.  The novelty will eventually wear off.  What we need to find is some level of buff that is acceptable to the group.  What I mean is, if a player is willing to pay for a 5% edge, will that be a total game breaker?  Is 10%?  To go a bit further hypothetically, what if there was a unit purchased with credits in a building requiring runes (i.e. barracks), maintained by credits in addition to food (and perhaps gold) that was 5% stronger and with a 5% faster foot speed than elf execs or human swordsmen?  So that's my question to the group, what % edge (impact level) is acceptable to purchase?

you'd be surprised how much money some people spend on decor. I have a couple farmvilleneighbours spending 100s off dollars each month
but useable stuff does sound better big_smile

Guess who's back big_smile
Some dog in a movie: play?

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Re: Village Moves

Giving the premium users a 10% instant edge is not a bad idea as long as the non-pay users can get there on their own eventually, through quests, or something like that. They shouldn't be permanently left behind. Their hard work and increased online time should give them some sort of level playing field, it just may take much longer. Perhaps they can earn a 6% bonus through other non-paying means. That would keep premium users happy and give the non-paying players something to work for so the game doesn't get stale. Several premium options can be added but remember to make a variation of that premium benefit available for free through hard work.

Chaos thinks I'm God

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Re: Village Moves

I still think  the free village move is a good idea. Maybe even give each player a free move that they can use only a for a few min. after they reset because it's a pain in the but having to reset over 20 times just to find a decent spot for a village. One time it took me 50 tries just to find a spot with two resource spots.

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Re: Village Moves

I'm in favor too. Just to find a good spot in the early stage of the game. And as Hellikin said you can disable it once a certain networth has been reached.
However, I'm against his other idea. Paying players already have a very big advantage over not-paying ones. This would only make the difference between those two bigger and eventually more players that don't pay will quit because they don't stand a chance.

Everyone is entitled to their own opinion. It's just that yours is stupid.

I hate spammer idiots and arrogant players without honour -_-